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Dan Oved - Redux for Realtime Gaming


Dan Oved - Redux for Realtime Gaming

In this talk Dan will go over how we use redux on the server for The Pursuit by Equinox - a gamified spinning class that uses 500,000 points of data in real-time to visualize performance and drive competition. He'll tell how they took over a legacy application built on Node.js, jquery, and webgl, that had state scattered everywhere and converted it to use a single-directional data flow using reactive extensions and redux on the server, with state changes fed in real time to React DOM and WebGL components on the client.